Timeline for Why light baking has too many big blocks
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Jan 12, 2021 at 15:15 | history | suggested | D.Kallan | CC BY-SA 4.0 | Grammar fixes and marked calculations to stand out in text. |
| Jan 12, 2021 at 14:04 | review | Suggested edits | |||
| S Jan 12, 2021 at 15:15 | |||||
| Jan 12, 2021 at 13:24 | comment | added | DMGregory♦ | Unity won't wrap the lightmap around your object multiple times (repeating patterns of light and shadow on its surface). Instead it will shrink your object's lightmap UVs until they fit inside the lightmap (effectively stretching the lightmap) so you get blockier results than the 64 texels per unit you were aiming for. | |
| Jan 12, 2021 at 12:46 | history | answered | Dew | CC BY-SA 4.0 |