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The link only talks about part 1 of the answer, not about the additional part.
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In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. (I found that from here.)

Additionally, you may want to increase the ambient lighting and decrease the directional light intensity, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. Additionally, you may want to increase the ambient lighting and decrease the directional light intensity, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. (I found that from here.)

Additionally, you may want to increase the ambient lighting and decrease the directional light intensity, which means the light is technically everywhere and will give you the cartoon effect that is desired.

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OKprogrammer
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In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. Additionally, you may want to changeincrease the light type to ambient lighting and decrease the directional light intensity, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. Additionally, you may want to change the light type to ambient, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. Additionally, you may want to increase the ambient lighting and decrease the directional light intensity, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

added 166 characters in body
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OKprogrammer
  • 522
  • 1
  • 7
  • 20

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. Additionally, you may want to change the light type to ambient, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. I found that from here.

In the Mesh Renderer component you can select if that object will cast and receive shadows. So if there are some 3D objects that you don't want to have a shadow, just disable Shadow Casting and Shadow Receiving in the chosen model’s Mesh Renderer component. Additionally, you may want to change the light type to ambient, which means the light is technically everywhere and will give you the cartoon effect that is desired. I found that from here.

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OKprogrammer
  • 522
  • 1
  • 7
  • 20
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