Timeline for Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 27, 2011 at 16:15 | comment | added | Tetrad | Guys, let's not start a long thread about that particular question in the comments here. Those are perfectly good answers to the question I linked to. | |
| Oct 27, 2011 at 12:44 | comment | added | Coyote | Asset integration menus and UI are even more common entry points from my experience. | |
| Oct 27, 2011 at 7:49 | vote | accept | adivasile | ||
| Oct 27, 2011 at 1:32 | comment | added | JuniorDeveloper1208 | Just to add a more general answer, in my experience junior programmers tend to start off in gameplay, ui, hud and work up from there, gameplay is a popular entry point. | |
| Oct 26, 2011 at 20:57 | comment | added | Tetrad | That's a separate question. gamedev.stackexchange.com/questions/5538/… | |
| Oct 26, 2011 at 20:46 | comment | added | Quazi Irfan | What do the most entry level programmers do? In large, medium or small studios? | |
| Oct 26, 2011 at 14:31 | history | answered | Tetrad | CC BY-SA 3.0 |