Timeline for Getting rid of dead objects in a game effectively?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 28, 2011 at 11:33 | vote | accept | Mathias Lykkegaard Lorenzen | ||
| Oct 28, 2011 at 5:47 | comment | added | doppelgreener | Oh I'm aware of that. The garbage collection article is still relevant because it may play into what you do with those dead objects. E.g. dead debris? Unlink it from everything, reset it to defaults, place back in the debris bucket. | |
| Oct 28, 2011 at 4:39 | comment | added | Nevermind | I took liberty to actually change the word "garbage" to "dead", to prevent confusion with .NET garbage collector. | |
| Oct 28, 2011 at 4:38 | history | edited | Nevermind | CC BY-SA 3.0 | rephrased to not use the word "garbage" |
| Oct 28, 2011 at 3:14 | answer | added | Andrew Russell | timeline score: 11 | |
| Oct 28, 2011 at 2:46 | comment | added | Andrew Russell | This really has nothing to do with garbage collection, despite the use of the word "garbage" in the title and the answers so far that have mentioned the .NET Garbage Collector. | |
| Oct 28, 2011 at 2:18 | history | tweeted | twitter.com/#!/StackGameDev/status/129743755761811456 | ||
| Oct 28, 2011 at 0:12 | comment | added | doppelgreener | Relevant: Twin paths to garbage collector nirvana | |
| Oct 27, 2011 at 23:29 | answer | added | Engineer | timeline score: 0 | |
| Oct 27, 2011 at 22:46 | history | asked | Mathias Lykkegaard Lorenzen | CC BY-SA 3.0 |