Timeline for How can we generate 3D architecture in a racing game's background procedurally with respect/similar to the real world?
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 26, 2021 at 2:26 | answer | added | Pikalek | timeline score: 1 | |
| Apr 15, 2021 at 13:51 | comment | added | DMGregory♦ | It sounds like you've reviewed several possible tools for this. What about them do you currently find "not sufficiently suitable" for your needs? If we can focus on overcoming that one gap, it will likely be easier and faster than building a brand new building generation system from scratch. | |
| Apr 15, 2021 at 13:49 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Reframing "How did game X achieve Y" to "How can I achieve Y" |
| Apr 15, 2021 at 13:37 | history | edited | charmetei | CC BY-SA 4.0 | Edit title for more precise question |
| Apr 15, 2021 at 11:17 | answer | added | Barış Üçkardeş | timeline score: 0 | |
| Apr 15, 2021 at 8:43 | review | First posts | |||
| Apr 17, 2021 at 17:04 | |||||
| Apr 15, 2021 at 7:59 | history | asked | charmetei | CC BY-SA 4.0 |