Timeline for Storing stats for multiple tiers of upgrades on an item
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 24, 2021 at 12:48 | comment | added | DMGregory♦ | If you don't need to swap between different weapon types on a single instance, then you can just skip the SetWeaponType() method, and keep only the SetUpgradeLevel instead. | |
| Apr 24, 2021 at 12:45 | comment | added | Estronduu | Wow, that is insanely good, thank you so much. I know I didn't explain myself properly but on the script I have rn I have it the way you said it would be better, by activating/deactivating the weapon according to if the player swaps. So I don't know if that detail will change anything of what you explained. I'll try to implement it soon but so far it sounds insanely efficient | |
| Apr 24, 2021 at 12:25 | history | answered | DMGregory♦ | CC BY-SA 4.0 |