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Apr 24, 2021 at 12:48 comment added DMGregory If you don't need to swap between different weapon types on a single instance, then you can just skip the SetWeaponType() method, and keep only the SetUpgradeLevel instead.
Apr 24, 2021 at 12:45 comment added Estronduu Wow, that is insanely good, thank you so much. I know I didn't explain myself properly but on the script I have rn I have it the way you said it would be better, by activating/deactivating the weapon according to if the player swaps. So I don't know if that detail will change anything of what you explained. I'll try to implement it soon but so far it sounds insanely efficient
Apr 24, 2021 at 12:25 history answered DMGregory CC BY-SA 4.0