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May 15, 2021 at 4:03 comment added Robert French Since you're asking from a testing perspective, you could use something like - Unium - assetstore.unity.com/packages/tools/integration/… with this included, its just a short step to integrate selenium (selenium.dev).
May 14, 2021 at 19:46 comment added Kevin Can you read the input during FixedUpdate() instead of during Update()?
May 14, 2021 at 3:47 comment added Lauchon Cool link, but i did say it was for testing. You cant test with a state replay system
May 14, 2021 at 3:07 comment added ShoulO nice link Almo! In company where I was working , we were brainstorming best plan for replay (just one part of game needed to be replayed if user wish to see how he won/lost,- part where fighter units come and destroy buildings and enemies - sort of mini starcraft style). At the end we thought best for us to record most important things - like kills, deaths, start of path, etc and to 'fake' others - like we knew path units will take will differ slightly at each replay but we thought it will be good enough for our purposes...
May 14, 2021 at 2:10 comment added Almo raywenderlich.com/7728186-creating-a-replay-system-in-unity
May 14, 2021 at 2:06 history edited Pikalek CC BY-SA 4.0
fixed typos, added code markdown, added testing tag
May 13, 2021 at 23:26 review First posts
May 14, 2021 at 2:08
May 13, 2021 at 23:17 history asked Lauchon CC BY-SA 4.0