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Feb 8, 2012 at 8:45 answer added Griffin timeline score: 0
Jan 3, 2012 at 16:32 comment added Dracontis Answer to this question is the same as for gamedev.stackexchange.com/questions/19906/….
Dec 8, 2011 at 17:39 history reopened Tetrad
Dec 8, 2011 at 17:39 history unlocked CommunityBot
Dec 8, 2011 at 17:39 history locked CommunityBot
Dec 8, 2011 at 17:39 history closed Tetrad off topic
Dec 8, 2011 at 16:55 history edited user1430 CC BY-SA 3.0
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Dec 8, 2011 at 16:47 answer added Struan timeline score: 1
Nov 9, 2011 at 14:44 comment added Jonathan Dickinson you can do it in C++ - but apart from knowing the universal method would be a 'virtual' mouse and keyboard I know nothing else. You will need to download the DDK (Windows Device Driver Kit) and start there.
Nov 9, 2011 at 13:27 comment added Dracontis Well, I can't believe that there is no way to send input to other application through C# and I'll try to continue research about them. Also, I have only one alternative C++ - is there are methods for this language? Please, give links to examples if you have it.
Nov 8, 2011 at 22:14 comment added Jonathan Dickinson What you need to target today: Windows Input via PostMessage, DirectX via DLL Hooking (can't do this in C#) and XInput via DLL Hooking (can't do this in C#).
Nov 8, 2011 at 22:13 comment added Jonathan Dickinson I answered this before, I just can't find the question. There is no 'universal' way unless you go as far as writing a mouse and keyboard driver that accepts commands from userspace.
Nov 8, 2011 at 2:19 history tweeted twitter.com/#!/StackGameDev/status/133730345286778880
Nov 7, 2011 at 19:50 history asked Dracontis CC BY-SA 3.0