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Timeline for Point System Using a GameManager?

Current License: CC BY-SA 4.0

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Oct 8, 2021 at 18:23 vote accept TBG
Oct 8, 2021 at 18:22 comment added TBG Ok I will. Thank you for your help again!
Oct 7, 2021 at 22:50 history edited Acme Nerd Games CC BY-SA 4.0
added illustration of layered scene loading
Oct 7, 2021 at 17:10 history edited Acme Nerd Games CC BY-SA 4.0
added 347 characters in body
Oct 7, 2021 at 15:17 comment added Acme Nerd Games Yes, I think that's a reasonable approach -- individual levels retain a certain amount of "autonomy" so they can be tested independently -- with a persistent globals singleton pattern you can have each level have its own copy of the global GM for testing, that could contain sane entry values for testing purposes, and when the game is played from the start or even a previous level that global GM is ignored -- again, see discussion re implementing persistent singletons...
Oct 7, 2021 at 15:10 comment added TBG So basically a level controller will be implemented on a per level basis, to keep track of score etc,, and upon completing the level the game manager gets updated to carry over the score, and whatever other information I intend to keep persistent?
Oct 3, 2021 at 18:06 history answered Acme Nerd Games CC BY-SA 4.0