Timeline for Point System Using a GameManager?
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 8, 2021 at 18:23 | vote | accept | TBG | ||
| Oct 8, 2021 at 18:22 | comment | added | TBG | Ok I will. Thank you for your help again! | |
| Oct 7, 2021 at 22:50 | history | edited | Acme Nerd Games | CC BY-SA 4.0 | added illustration of layered scene loading |
| Oct 7, 2021 at 17:10 | history | edited | Acme Nerd Games | CC BY-SA 4.0 | added 347 characters in body |
| Oct 7, 2021 at 15:17 | comment | added | Acme Nerd Games | Yes, I think that's a reasonable approach -- individual levels retain a certain amount of "autonomy" so they can be tested independently -- with a persistent globals singleton pattern you can have each level have its own copy of the global GM for testing, that could contain sane entry values for testing purposes, and when the game is played from the start or even a previous level that global GM is ignored -- again, see discussion re implementing persistent singletons... | |
| Oct 7, 2021 at 15:10 | comment | added | TBG | So basically a level controller will be implemented on a per level basis, to keep track of score etc,, and upon completing the level the game manager gets updated to carry over the score, and whatever other information I intend to keep persistent? | |
| Oct 3, 2021 at 18:06 | history | answered | Acme Nerd Games | CC BY-SA 4.0 |