Timeline for How to use different drag values for the X and Y axes on a Rigidbody2D?
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 5, 2021 at 22:49 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Minor cleanup |
| Oct 5, 2021 at 22:48 | history | edited | Notbad | CC BY-SA 4.0 | edited title |
| Oct 5, 2021 at 22:40 | history | edited | Notbad | CC BY-SA 4.0 | edited title |
| Oct 5, 2021 at 22:12 | history | became hot network question | |||
| Oct 5, 2021 at 15:51 | answer | added | Philipp | timeline score: 1 | |
| Oct 5, 2021 at 15:49 | comment | added | DMGregory♦ | Myself, I solve this by having zero drag on the rigidbody, and implementing my own custom "traction" parameter inside my character controller to get the right game feel for lateral motion. | |
| Oct 5, 2021 at 15:47 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Minor cleanup |
| Oct 5, 2021 at 14:59 | answer | added | Acme Nerd Games | timeline score: 3 | |
| Oct 5, 2021 at 14:12 | history | asked | Notbad | CC BY-SA 4.0 |