Timeline for How to use different drag values for the X and Y axes on a Rigidbody2D?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 5, 2021 at 16:21 | comment | added | DMGregory♦ | @Notbad the drag parameter maps to the "linear damping" value in the underlying Box2D physics engine, which you can find discussed in greater detail in previous Q&A | |
| Oct 5, 2021 at 16:07 | history | edited | Acme Nerd Games | CC BY-SA 4.0 | should be FixedUpdate in example script -- fixed (no pun intended) |
| Oct 5, 2021 at 16:04 | comment | added | Acme Nerd Games | I agree the first approach feels a little hacky but after doing a few experiments I actually felt it gave better results than the second method. I haven't tried Philipp's suggestion yet to change the drag coefficient during FixedUpdate, but it seems like a promising idea. | |
| Oct 5, 2021 at 15:42 | history | edited | Acme Nerd Games | CC BY-SA 4.0 | Added example script to demostrate how to add lateral drag only to a RB2D |
| Oct 5, 2021 at 15:40 | comment | added | Notbad | I thought about first possility but seems too hacky. The second one could be better but I would like to know how unity applies drag to a rb. It is just a matter of decreasing the velocity magnitude by the dragging? | |
| Oct 5, 2021 at 14:59 | history | answered | Acme Nerd Games | CC BY-SA 4.0 |