Timeline for How to handle bloat that comes with derivative ScriptableObjects?
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2022 at 5:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 14, 2022 at 4:30 | answer | added | idbrii | timeline score: 0 | |
| Mar 13, 2022 at 2:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 13, 2021 at 1:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 14, 2021 at 0:34 | comment | added | baiomu | I've added more clarification for how I am using them in the scope of my game, thanks. | |
| Oct 14, 2021 at 0:33 | history | edited | baiomu | CC BY-SA 4.0 | gave more clarification to how im using them |
| Oct 13, 2021 at 19:16 | answer | added | Acme Nerd Games | timeline score: 0 | |
| Oct 13, 2021 at 19:09 | comment | added | DMGregory♦ | Can you tell us anything more about what these derived types represent or how they're used in your game? If all we know is how you've built them, then we can't tell which aspects of that strategy are vital to your game and which ones are optional or unwanted, making it hard to suggest alternatives that accomplish what's vital while minimizing the unwanted side effects. The more you can tell us about your use case and what you want to achieve, the better we can suggest ways to achieve it. | |
| Oct 13, 2021 at 19:00 | history | asked | baiomu | CC BY-SA 4.0 |