Timeline for How to create/get good terrain texturing for an RTS game?
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 7, 2022 at 20:24 | comment | added | Tom | Accepting this as the best answer, because my actual solution was to use Microsplat and it's stochastic anti-tiling feature, which does something roughly similar. | |
| Aug 7, 2022 at 20:24 | vote | accept | Tom | ||
| Nov 11, 2021 at 23:23 | comment | added | Basic | @Kromster Good point. Done. | |
| Nov 11, 2021 at 23:22 | history | edited | Basic | CC BY-SA 4.0 | added 90 characters in body |
| Nov 9, 2021 at 7:36 | comment | added | Kromster | @Tom I was using the term "normal mapping" to refer to "map different textures depending on the surface normal direction" which is covered in this answers first part, which is irrelevant to your question in its current form, (unless you want to update it to include these requirements?) | |
| Nov 9, 2021 at 7:05 | comment | added | Tom | @Kromster true. At the RTS scale, ordinary normal mapping doesn't make a difference, really. But large-scale normal noise does have an anti-tiling effect. I just didn't think of that when writing out the question. | |
| Nov 9, 2021 at 6:51 | comment | added | Kromster | @Tom okay. I'm just pointing out that this was not mentioned in the question :-) | |
| Nov 9, 2021 at 5:32 | comment | added | Tom | @Kromster actually, normal mapping seems to be key. Several commercial anti-tiling tools including MicroSplat are using it prominently. | |
| Nov 9, 2021 at 5:21 | comment | added | Kromster | +1. But I would de-prioritize (or even remove) the part about the normal mapping as it was not in the question. Multi-octave approach is good. I would also add a bit about possibility of blending using camera distance as input too. | |
| Nov 9, 2021 at 2:08 | history | edited | Basic | CC BY-SA 4.0 | edited body |
| Nov 9, 2021 at 2:02 | history | edited | Basic | CC BY-SA 4.0 | added 246 characters in body |
| Nov 9, 2021 at 1:57 | history | edited | Basic | CC BY-SA 4.0 | added 246 characters in body |
| Nov 9, 2021 at 1:52 | history | answered | Basic | CC BY-SA 4.0 |