Timeline for What is the point of .meta files for Unity source code files?
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 10, 2021 at 16:08 | comment | added | jhocking | Yeah there's that. So the upshot is, even if you don't technically need to version the .meta file for every one of your scripts, you probably should just to be safe. | |
| Nov 10, 2021 at 16:07 | comment | added | reducing activity | BTW, is there some way to stop Unity from generating them if I know that in specific case it is pointless? (likely this case is so unusual that Unity is not providing something that would be mostly footgun) | |
| Nov 10, 2021 at 16:06 | comment | added | reducing activity | > there are no references to break Strictly speaking there is single empty "script attachment" object where initialization of everything fits outside Unity Editor - I guess that renaming it and deleting .meta file would cause problems. | |
| Nov 10, 2021 at 16:05 | vote | accept | reducing activity | ||
| Nov 10, 2021 at 16:00 | history | answered | jhocking | CC BY-SA 4.0 |