Timeline for Struggling to get layer collision to work without stopping movement
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 21, 2021 at 18:15 | comment | added | DMGregory♦ | Trigger collisions on a given set of layers should be cheaper than non-trigger collisions on the same layers, since the physics engine has to do the same overlap checks either way, but in the trigger case it can skip computing the collision resolution entirely. | |
| Nov 23, 2021 at 17:19 | comment | added | EvelynSays | I'm trying to avoid triggers as I was encouraged to use layer collision for a reduction in runtime cost. Can layer collision not achieve the same effect? | |
| Nov 23, 2021 at 17:14 | comment | added | user35344 | Is a trigger what you want? | |
| Nov 23, 2021 at 17:03 | history | asked | EvelynSays | CC BY-SA 4.0 |