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Nov 27, 2021 at 9:47 vote accept Joseph Vargas
Nov 27, 2021 at 9:47 vote accept Joseph Vargas
Nov 27, 2021 at 9:47
Nov 27, 2021 at 9:47 comment added Joseph Vargas Thank you, sir! Default Vulkan coord system is Y-down, but I am multiplying projection by an Identity Matrix with a negative Y value. Yes, I am writing my own renderer from scratch. Tinkering around. Learning. The Z-up is being calculated by the view function of the math library I am using. Anyways, problem solved by multiplying vertices by a rotation matrix then multiplying that by the view. Will share my solution.
Nov 27, 2021 at 4:05 history answered Tano CC BY-SA 4.0