Timeline for How would I go about preparing my skybox for a z-up world orientation?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 27, 2021 at 9:47 | vote | accept | Joseph Vargas | ||
| Nov 27, 2021 at 9:47 | vote | accept | Joseph Vargas | ||
| Nov 27, 2021 at 9:47 | |||||
| Nov 27, 2021 at 9:47 | comment | added | Joseph Vargas | Thank you, sir! Default Vulkan coord system is Y-down, but I am multiplying projection by an Identity Matrix with a negative Y value. Yes, I am writing my own renderer from scratch. Tinkering around. Learning. The Z-up is being calculated by the view function of the math library I am using. Anyways, problem solved by multiplying vertices by a rotation matrix then multiplying that by the view. Will share my solution. | |
| Nov 27, 2021 at 4:05 | history | answered | Tano | CC BY-SA 4.0 |