Timeline for Collision detection between transformed meshes (not primitives)
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 1, 2021 at 13:44 | comment | added | Sacha | @ExtorcProductions If you have full control on what you're implementing, you should not discard that data if you need it later. | |
| Dec 1, 2021 at 11:10 | comment | added | Extorc Productions | i have done some changes to the question because i think i have done a terrible job at explaining my problem | |
| Dec 1, 2021 at 11:05 | comment | added | Extorc Productions | I am willing to use collision meshes, but the problem is , how can i collide collision meshes in the first place, i am not using spheres of which i know the radius or cubes of which i know the vertices, that data is long discarded after it was loaded into the memory and now, the only thing which is alive at loop-time is the VAO id and the vertex count. | |
| Dec 1, 2021 at 10:15 | history | answered | Sacha | CC BY-SA 4.0 |