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Dec 1, 2021 at 13:44 comment added Sacha @ExtorcProductions If you have full control on what you're implementing, you should not discard that data if you need it later.
Dec 1, 2021 at 11:10 comment added Extorc Productions i have done some changes to the question because i think i have done a terrible job at explaining my problem
Dec 1, 2021 at 11:05 comment added Extorc Productions I am willing to use collision meshes, but the problem is , how can i collide collision meshes in the first place, i am not using spheres of which i know the radius or cubes of which i know the vertices, that data is long discarded after it was loaded into the memory and now, the only thing which is alive at loop-time is the VAO id and the vertex count.
Dec 1, 2021 at 10:15 history answered Sacha CC BY-SA 4.0