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Dec 11, 2021 at 13:29 comment added Vaillancourt I admit I don't know what goes on there.
Dec 11, 2021 at 5:42 comment added 문형준 There was no collision in the view in the physx visual debugger.
Dec 11, 2021 at 3:59 comment added 문형준 Mainapp->update() and mainapp->render() are executed every 60 frames, and simulation is also executed every 60 frames. Why are they different?
Dec 11, 2021 at 3:58 history edited 문형준 CC BY-SA 4.0
added 155 characters in body
Dec 11, 2021 at 3:15 comment added Vaillancourt Yes, the simulation occurs before it is rendered. When you get to the first breakpoint, then add another breakpoint at FrameTimeDefault = 0.f;; if you're lucky, you'll see the two surfaces touch (otherwise, the ball will have bounced off of the plane already).
Dec 11, 2021 at 2:30 history edited 문형준 CC BY-SA 4.0
added 425 characters in body
Dec 11, 2021 at 2:29 comment added 문형준 Do you mean it is because the difference between physics simulation and drawing because of the frame? i edited my loop code
Dec 11, 2021 at 2:06 comment added Vaillancourt Are you sure that you're not drawing the frame before the collision is detected? I.e. in the game loop, you'd first do the collision detection/resolution/step, only then you would draw the result of the step.
Dec 11, 2021 at 0:53 history edited 문형준 CC BY-SA 4.0
added 1714 characters in body
Dec 11, 2021 at 0:38 history asked 문형준 CC BY-SA 4.0