Timeline for How does a BSP tree work for Z sorting?
Current License: CC BY-SA 3.0
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| Nov 17, 2011 at 10:38 | comment | added | Valmond | Well, if you sort triangles at all, it is usually to do (semi)transparency or to reduce overdraw on the Z-Buffer (draw the triangles closest first). You can sort them in any way you want (closest point, centre etc.) there might always be errors. The 'sorting' is of course according to the camera position. If I didn't answer your question, please do tell, I'll try to be more specific. | |
| Nov 17, 2011 at 10:28 | comment | added | Robin Rodricks | "sorting triangles is usually used" ?? You mean just keeping a list of triangles and sorting by barycenter per redraw? | |
| Nov 17, 2011 at 10:11 | history | answered | Valmond | CC BY-SA 3.0 |