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DMGregory
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forcing Forcing animations to play - unityin real time, ignoring time scale

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Arian_ki
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forcing animations to play - unity

When the character dies, an animation plays, and then the scene resets. What I want is that nothing moves/animates except the character and the life bar so I use Time.deltaTime = 0; to do this but it also stops my character and the life bar. Is there a way to force a specific animator to use real delta time?