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DMGregory
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Godot: how How to get rid of color border in linear gradient texture 2d

ImI'm trying to use a linear gradient to displace a plane mesh via vertex displacement in the visual shader editor. However, the linear gradient always seems to drop back to the start color at just before the end, which throws ofoff my vertex displacement:   

enter image description hereBlack to white gradient that drops sharply back to black at the right edge

How do iI get rid of that? The documentationThe documentation mentions some "ramp" but i couldntI couldn't find it anymwhereanywhere in the UI.

Godot: how to get rid of color border in linear gradient texture 2d

Im trying to use a linear gradient to displace a plane mesh via vertex displacement in the visual shader editor. However the linear gradient always seems to drop back to the start color at just before the end, which throws of my vertex displacement:  enter image description here

How do i get rid of that? The documentation mentions some "ramp" but i couldnt find it anymwhere in the UI

How to get rid of color border in linear gradient texture 2d

I'm trying to use a linear gradient to displace a plane mesh via vertex displacement in the visual shader editor. However, the linear gradient always seems to drop back to the start color just before the end, which throws off my vertex displacement: 

Black to white gradient that drops sharply back to black at the right edge

How do I get rid of that? The documentation mentions some "ramp" but I couldn't find it anywhere in the UI.

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Godot: how to get rid of color border in linear gradient texture 2d

Im trying to use a linear gradient to displace a plane mesh via vertex displacement in the visual shader editor. However the linear gradient always seems to drop back to the start color at just before the end, which throws of my vertex displacement: enter image description here

How do i get rid of that? The documentation mentions some "ramp" but i couldnt find it anymwhere in the UI