Timeline for Gap between two 3D objects in Unity
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 3, 2022 at 8:38 | vote | accept | Zeid Tisnes | ||
| Oct 16, 2022 at 18:59 | answer | added | Zeid Tisnes | timeline score: 0 | |
| Oct 16, 2022 at 18:36 | comment | added | DMGregory♦ | If you've solved your problem, be sure to post your solution as an Answer below. This can help future developers who are trying to solve similar problems. | |
| Oct 16, 2022 at 18:35 | history | edited | Zeid Tisnes | CC BY-SA 4.0 | SOLVED |
| Oct 16, 2022 at 18:34 | comment | added | Zeid Tisnes | Well, I guess I was just tired. Your thought process helped me a lot and I was able to fix it :). I appreciate it a lot! | |
| Oct 16, 2022 at 17:33 | comment | added | DMGregory♦ | Did you consider doing just one random roll for each pair of pipes, then adding a constant offset to get two positions from that single roll? | |
| S Oct 16, 2022 at 16:23 | review | First questions | |||
| Oct 17, 2022 at 1:06 | |||||
| S Oct 16, 2022 at 16:23 | history | asked | Zeid Tisnes | CC BY-SA 4.0 |