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Mar 18, 2023 at 15:19 history edited DMGregory
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Dec 16, 2022 at 18:28 vote accept Matthew Goulart
Dec 16, 2022 at 16:46 answer added Theraot timeline score: 5
Dec 16, 2022 at 15:53 comment added Matthew Goulart @Theraot The bottom of each model is aligned with the origin. That is to say: The vertices of each mesh are all z >= 0.
Dec 16, 2022 at 11:50 comment added Theraot I haven't tried this in Godot 4, but giving how it was in Godot 3, I expect it to boil down to this: How were they aligned in Blender?
S Dec 16, 2022 at 2:01 review First questions
Dec 16, 2022 at 12:59
S Dec 16, 2022 at 2:01 history asked Matthew Goulart CC BY-SA 4.0