Timeline for GridMap centers meshes of different heights in cell
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 18, 2023 at 15:19 | history | edited | DMGregory♦ | edited tags | |
| Dec 16, 2022 at 18:28 | vote | accept | Matthew Goulart | ||
| Dec 16, 2022 at 16:46 | answer | added | Theraot | timeline score: 5 | |
| Dec 16, 2022 at 15:53 | comment | added | Matthew Goulart | @Theraot The bottom of each model is aligned with the origin. That is to say: The vertices of each mesh are all z >= 0. | |
| Dec 16, 2022 at 11:50 | comment | added | Theraot | I haven't tried this in Godot 4, but giving how it was in Godot 3, I expect it to boil down to this: How were they aligned in Blender? | |
| S Dec 16, 2022 at 2:01 | review | First questions | |||
| Dec 16, 2022 at 12:59 | |||||
| S Dec 16, 2022 at 2:01 | history | asked | Matthew Goulart | CC BY-SA 4.0 |