Timeline for How can I resize pixel art in Pyglet without making it blurry?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Nov 30, 2011 at 3:39 | history | suggested | theabraham | CC BY-SA 3.0 | just putting a code block in markdown format |
| Nov 30, 2011 at 3:17 | review | Suggested edits | |||
| S Nov 30, 2011 at 3:39 | |||||
| Nov 30, 2011 at 3:16 | vote | accept | theabraham | ||
| Nov 30, 2011 at 3:15 | comment | added | theabraham | Yeah, turns out you don't need it. I eventually just put the image into a sprite, and it worked fine: image = resource.image('tileset.png') \n sprite = sprite.Sprite(image, x_pos, y_pos) \n sprite.scale = 2 \n | |
| Nov 30, 2011 at 1:27 | comment | added | DMan | Renold, if you could take a look at this and suggest improvements, that'd be great. I'm interested in something though. If you remove texture = image.get_texture(), does that work? It seems like you never called it, unless that binds the texture internally. | |
| Nov 30, 2011 at 1:26 | history | answered | DMan | CC BY-SA 3.0 |