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Jan 25, 2023 at 12:34 vote accept Ivan
Jan 19, 2023 at 15:09 answer added Ivan timeline score: 1
Jan 19, 2023 at 15:07 comment added Ivan Awesome tnx I changed Deapth Stencil Format to a higher one and it worked. It did come with a bigger texture but it works so nice.
Jan 19, 2023 at 14:43 comment added DMGregory This looks like a case of z-fighting to me. You have two polygons extremely close together in depth, so sometimes they round to the same number in the limited precision of the depth buffer, and it's luck of the draw which one gets rendered in front. Do you notice any difference if you move the surfaces farther apart, shrink the near to far depth range of your camera, or increase the depth buffer precision of your render texture?
Jan 19, 2023 at 14:20 history asked Ivan CC BY-SA 4.0