Timeline for How can I fully or partially colorize a SpriteRenderer and make its "color" value match the end result at 100% opacity?
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 15, 2023 at 6:16 | vote | accept | Pikamander2 | ||
| Mar 10, 2023 at 13:59 | history | edited | Pikamander2 | CC BY-SA 4.0 | Fix resolution + missing transparency + More descriptive title |
| Mar 10, 2023 at 13:52 | answer | added | Pikamander2 | timeline score: 3 | |
| Mar 10, 2023 at 12:41 | history | edited | Pikamander2 | CC BY-SA 4.0 | added 141 characters in body |
| Mar 10, 2023 at 12:13 | comment | added | Pikamander2 | @DMGregory - I'm using URP. | |
| Mar 10, 2023 at 11:34 | comment | added | DMGregory♦ | Which renderer are you using? Built-in, URP, or HDRP? | |
| Mar 9, 2023 at 19:27 | history | edited | Pikamander2 | CC BY-SA 4.0 | added 165 characters in body |
| Mar 9, 2023 at 18:27 | answer | added | DMGregory♦ | timeline score: 0 | |
| Mar 9, 2023 at 16:33 | answer | added | Mauro Vanetti | timeline score: -1 | |
| Mar 9, 2023 at 16:22 | history | asked | Pikamander2 | CC BY-SA 4.0 |