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Apr 22, 2023 at 3:57 comment added Domonicx you say its what i should expect im asking if that means its right
Apr 22, 2023 at 3:40 comment added DMGregory It's unclear to me what problem you're concerned about here.
Apr 22, 2023 at 3:38 comment added Domonicx thanks, you must be onto something aye. because 0.96 and 1.02 are the numbers i get so am i doing it right? by right i mean is this passable for a game to use that doesnt need to run for days or anything like that
Apr 20, 2023 at 15:43 comment added DMGregory Note that this is exactly what you'd expect to see, since 1000 milliseconds does not divide evenly into either 30 or 60. So to run at 60 fps consistently, you can't always have 16 ms frames (too short - after 60 of them you've passed only 0.96 of a second) or 17 ms frames (too long - 60 of those would put you over 1.02 seconds), you have to have about two thirds of your frames 17 ms long and the other third 16 ms - or all frames at a fractional 16.3333333333333333333... etc.
Apr 20, 2023 at 13:35 history edited DMGregory CC BY-SA 4.0
Explain "problem" in title. Show units. Don't segregate edits, integrate them.
Apr 20, 2023 at 11:16 history edited Domonicx CC BY-SA 4.0
added 2 characters in body
Apr 20, 2023 at 11:16 history edited Domonicx CC BY-SA 4.0
added 8 characters in body
Apr 20, 2023 at 11:16 history edited Domonicx CC BY-SA 4.0
deleted 2 characters in body
Apr 20, 2023 at 11:15 history edited Domonicx CC BY-SA 4.0
added 485 characters in body
Mar 31, 2023 at 0:15 vote accept Domonicx
Mar 28, 2023 at 15:40 history edited liggiorgio CC BY-SA 4.0
Minor grammar fixes, markdown formatting
Mar 28, 2023 at 14:55 answer added Cherestes Radu timeline score: 0
Mar 28, 2023 at 12:49 history edited Domonicx CC BY-SA 4.0
added 33 characters in body
S Mar 28, 2023 at 12:49 review First questions
Mar 28, 2023 at 15:40
S Mar 28, 2023 at 12:49 history asked Domonicx CC BY-SA 4.0