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when toggle format what by license comment
May 13, 2023 at 1:53 comment added jasmine zhao @Kevin Even if I disable all the canvases and scripts, the problem still persists. Could this be an asset issue?
May 13, 2023 at 0:42 comment added jasmine zhao @Zibelas yes It is likely to be a memory leak, and the memory usage increased by 2g after one minute
May 12, 2023 at 23:33 comment added Kevin Profiling on a computer usually is not a great way to determine what's causing performance issues on mobile. Functions that take less than 1ms on a decent computer might take several milliseconds on mobile. Your CPU usage looks somewhat high (46%), and it sounds like lowering the framerate isn't fixing the issue, so your problem is likely with your C# code.
May 12, 2023 at 11:44 comment added DMGregory English spell checking software is freely available. Please use it so we don't have to do so much cleanup on your posts.
May 12, 2023 at 11:43 history edited DMGregory CC BY-SA 4.0
Cleanup
May 12, 2023 at 7:16 comment added Zibelas Does it drop further the longer your game is running? In that case you have a memory leak. But your main usage seems to be the editor loop and should not there in case it is already a standalone build
May 12, 2023 at 5:47 history edited jasmine zhao CC BY-SA 4.0
added 83 characters in body
May 12, 2023 at 4:01 history asked jasmine zhao CC BY-SA 4.0