Timeline for Very high energy impact and frame drops on iOS
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 13, 2023 at 1:53 | comment | added | jasmine zhao | @Kevin Even if I disable all the canvases and scripts, the problem still persists. Could this be an asset issue? | |
| May 13, 2023 at 0:42 | comment | added | jasmine zhao | @Zibelas yes It is likely to be a memory leak, and the memory usage increased by 2g after one minute | |
| May 12, 2023 at 23:33 | comment | added | Kevin | Profiling on a computer usually is not a great way to determine what's causing performance issues on mobile. Functions that take less than 1ms on a decent computer might take several milliseconds on mobile. Your CPU usage looks somewhat high (46%), and it sounds like lowering the framerate isn't fixing the issue, so your problem is likely with your C# code. | |
| May 12, 2023 at 11:44 | comment | added | DMGregory♦ | English spell checking software is freely available. Please use it so we don't have to do so much cleanup on your posts. | |
| May 12, 2023 at 11:43 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Cleanup |
| May 12, 2023 at 7:16 | comment | added | Zibelas | Does it drop further the longer your game is running? In that case you have a memory leak. But your main usage seems to be the editor loop and should not there in case it is already a standalone build | |
| May 12, 2023 at 5:47 | history | edited | jasmine zhao | CC BY-SA 4.0 | added 83 characters in body |
| May 12, 2023 at 4:01 | history | asked | jasmine zhao | CC BY-SA 4.0 |