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The post is an actual answer IMHO. But it might help to add a little context and time frame, so future readers can judge if it's still relevant for them.
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(Posting as an answer since I don't have enough reputation to post as a comment)

The issue you're describing can be found on the Godot GitHub here, created February 2023 and still open per the time of asking your question. It seems like it is a regression in the engine that is still being investigated. I wouldn't worry for now unless you are exporting your games with a console, where the amount of text dumped may lengthen your shutdown time considerably.

(Posting as an answer since I don't have enough reputation to post as a comment)

The issue you're describing can be found on the Godot GitHub here. It seems like it is a regression in the engine that is still being investigated. I wouldn't worry for now unless you are exporting your games with a console, where the amount of text dumped may lengthen your shutdown time considerably.

The issue you're describing can be found on the Godot GitHub here, created February 2023 and still open per the time of asking your question. It seems like it is a regression in the engine that is still being investigated. I wouldn't worry for now unless you are exporting your games with a console, where the amount of text dumped may lengthen your shutdown time considerably.

Source Link

(Posting as an answer since I don't have enough reputation to post as a comment)

The issue you're describing can be found on the Godot GitHub here. It seems like it is a regression in the engine that is still being investigated. I wouldn't worry for now unless you are exporting your games with a console, where the amount of text dumped may lengthen your shutdown time considerably.