Timeline for Use of a Global Shaders in Unreal Engine to apply some pre-processing operations
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 23, 2023 at 13:16 | comment | added | Giuseppe | I modified the post. Now it is focused only to the using of a Global Shader for pre-processing operations on to meshes | |
| Nov 23, 2023 at 13:11 | history | edited | Giuseppe | CC BY-SA 4.0 | deleted 172 characters in body; edited title |
| Nov 22, 2023 at 11:23 | comment | added | Giuseppe | @Philipp yes but I don't understand what is a global shader. Is a shader applied to all actor present in the scene or is a shader applied to a specif actor. However, the articles don't mantion how can apply some pre-processing operations to my mesh. Many thanks for the answer! | |
| Nov 22, 2023 at 9:55 | comment | added | Philipp | Have you read the relevant articles in the Unreal manual yet? Particularly the section on shader development? | |
| Nov 22, 2023 at 9:36 | history | asked | Giuseppe | CC BY-SA 4.0 |