Timeline for How to make the player pass through only certain objects, but not others?
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 19, 2024 at 19:51 | history | edited | Tiên Hưng | CC BY-SA 4.0 | added 16 characters in body |
| Jan 19, 2024 at 15:15 | comment | added | Tomo | isFreediving would be even better than isSwimmingUnderWater, but nevermind. | |
| Jan 19, 2024 at 15:13 | vote | accept | Tomo | ||
| Jan 19, 2024 at 15:13 | vote | accept | Tomo | ||
| Jan 19, 2024 at 15:13 | |||||
| Jan 19, 2024 at 15:12 | vote | accept | Tomo | ||
| Jan 19, 2024 at 15:13 | |||||
| Jan 19, 2024 at 15:12 | vote | accept | Tomo | ||
| Jan 19, 2024 at 15:12 | |||||
| Jan 19, 2024 at 12:24 | comment | added | Tiên Hưng | Hey, I have changed my answer and sorry for my delayed response. Because of some problems with my laptop, now i having to code via my phone... | |
| Jan 19, 2024 at 12:20 | history | edited | Tiên Hưng | CC BY-SA 4.0 | added 100 characters in body |
| Jan 16, 2024 at 20:47 | comment | added | Tomo | It's working. Please, change flag to a property like private bool isSwimmingUnderWater = false; and put the If statement inside the void Update() {} method, to make things clearer, so I can mark your answer as solved. Thank you. | |
| Jan 15, 2024 at 19:14 | comment | added | Tomo | The 'Order in Layer' under 'Sprite Renderer' is the order inside the assigned 'Builtin Layer' or 'User Layer'? | |
| Jan 14, 2024 at 5:34 | history | edited | Tiên Hưng | CC BY-SA 4.0 | deleted 1 character in body |
| S Jan 14, 2024 at 1:55 | review | First answers | |||
| Jan 15, 2024 at 16:11 | |||||
| S Jan 14, 2024 at 1:55 | history | answered | Tiên Hưng | CC BY-SA 4.0 |