Timeline for In a tile based game, with units that can move a specific amount per turn, how do i make my pathfinding avoid damage unless it is the only valid path?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 25, 2024 at 14:17 | vote | accept | graveyard | ||
| Jan 25, 2024 at 14:17 | comment | added | graveyard | perfect answer, could not have been clearer, and the examples helped a ton with making sure i was doing everything right step by step. thank you so much! | |
| Jan 24, 2024 at 22:49 | history | edited | Jason Goemaat | CC BY-SA 4.0 | added 264 characters in body |
| Jan 24, 2024 at 22:41 | history | answered | Jason Goemaat | CC BY-SA 4.0 |