Timeline for How to make camera follow player on Y+ axis only
Current License: CC BY-SA 4.0
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| Apr 17, 2024 at 14:23 | comment | added | CheckerT | Yeah I meant transform.position.y. And also what I just realized is that you cant just call cam.transform.y = camY, you need to do cam.transform.position = new Vector3(cam.transform.position.x, camY, cam.transform.position.z) | |
| Apr 17, 2024 at 10:10 | comment | added | DMGregory♦ | transform does not have a property y. You probably meant to cache the value of transform.position to a local variable, overwrite its .y, then reassign the changed version back to transform.position. | |
| Apr 17, 2024 at 5:08 | history | answered | CheckerT | CC BY-SA 4.0 |