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Aug 20, 2024 at 8:30 history edited DMGregory CC BY-SA 4.0
My typo
Aug 20, 2024 at 6:30 history edited DMGregory CC BY-SA 4.0
typos
S Aug 20, 2024 at 4:46 history edited Pikalek CC BY-SA 4.0
Improved formatting and grammar
S Aug 20, 2024 at 4:46 history suggested Mortasen CC BY-SA 4.0
Improved formatting and grammar
Aug 19, 2024 at 20:16 review Suggested edits
S Aug 20, 2024 at 4:46
Aug 19, 2024 at 1:55 answer added Thunderbiscuit timeline score: 1
Aug 19, 2024 at 1:52 comment added Thunderbiscuit 😂 I'm not creative on names but at least for the moment it's helped to keep things as decoupled as I can possibly think of while allowing me to just pass in a weapon object and call the same method for that specific object.
Aug 18, 2024 at 13:32 comment added DMGregory Weapons inherit from WeaponManager? That seems like an unusual arrangement.
Aug 18, 2024 at 13:03 comment added Thunderbiscuit Ahhh okay then that's would make sense. I'll have to double check. The player has a weapons manager script. And the weapons inherit from that script.
Aug 17, 2024 at 9:17 comment added DMGregory This is usually a sign that you have more than one instance of this script running. One is configured correctly: that's the one you're inspecting with the debugger. The other is not configured correctly: that's the one that's throwing the error, leading to the apparent paradox of an error that's not present when inspected.
S Aug 17, 2024 at 3:04 review First questions
Aug 27, 2024 at 15:23
S Aug 17, 2024 at 3:04 history asked Thunderbiscuit CC BY-SA 4.0