Timeline for Unity NullReferenceException even though I see it's not in the debugger
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 20, 2024 at 8:30 | history | edited | DMGregory♦ | CC BY-SA 4.0 | My typo |
| Aug 20, 2024 at 6:30 | history | edited | DMGregory♦ | CC BY-SA 4.0 | typos |
| S Aug 20, 2024 at 4:46 | history | edited | Pikalek | CC BY-SA 4.0 | Improved formatting and grammar |
| S Aug 20, 2024 at 4:46 | history | suggested | Mortasen | CC BY-SA 4.0 | Improved formatting and grammar |
| Aug 19, 2024 at 20:16 | review | Suggested edits | |||
| S Aug 20, 2024 at 4:46 | |||||
| Aug 19, 2024 at 1:55 | answer | added | Thunderbiscuit | timeline score: 1 | |
| Aug 19, 2024 at 1:52 | comment | added | Thunderbiscuit | 😂 I'm not creative on names but at least for the moment it's helped to keep things as decoupled as I can possibly think of while allowing me to just pass in a weapon object and call the same method for that specific object. | |
| Aug 18, 2024 at 13:32 | comment | added | DMGregory♦ | Weapons inherit from WeaponManager? That seems like an unusual arrangement. | |
| Aug 18, 2024 at 13:03 | comment | added | Thunderbiscuit | Ahhh okay then that's would make sense. I'll have to double check. The player has a weapons manager script. And the weapons inherit from that script. | |
| Aug 17, 2024 at 9:17 | comment | added | DMGregory♦ | This is usually a sign that you have more than one instance of this script running. One is configured correctly: that's the one you're inspecting with the debugger. The other is not configured correctly: that's the one that's throwing the error, leading to the apparent paradox of an error that's not present when inspected. | |
| S Aug 17, 2024 at 3:04 | review | First questions | |||
| Aug 27, 2024 at 15:23 | |||||
| S Aug 17, 2024 at 3:04 | history | asked | Thunderbiscuit | CC BY-SA 4.0 |