Timeline for A good way of handling MonoBehaviour initialization in Unity?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 13, 2024 at 4:04 | comment | added | Gerry Schmitz | Ultimately, everything is an object; and if using it as an "is" or "as" type saves writing a bunch of code, it's worth considering. You can pass an arbitrary number of objects using "params" or a "bag" class in your calls. | |
| Aug 31, 2024 at 13:49 | vote | accept | DemonicTree | ||
| Aug 31, 2024 at 12:03 | answer | added | DMGregory♦ | timeline score: 0 | |
| Aug 30, 2024 at 21:54 | history | asked | DemonicTree | CC BY-SA 4.0 |