Timeline for path-finding question of 2d game server
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 15, 2024 at 2:21 | answer | added | agone | timeline score: 0 | |
| Oct 13, 2024 at 3:17 | comment | added | Gerry Schmitz | I do path finding by detecting collisions and moving around them; have established a target point. For rotated obects and accuracy, I use "point in polygon"; else rectangle intersection. I just move forward and sidewaye untill I clear the obstacle; or attack it (enemy); or wait for it to "advance" (friend); etc. | |
| S Oct 12, 2024 at 15:47 | review | First questions | |||
| Oct 13, 2024 at 18:21 | |||||
| S Oct 12, 2024 at 15:47 | history | asked | PudgeKim | CC BY-SA 4.0 |