Timeline for Is using XNA title storage for level/config files a Bad Idea?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 18, 2011 at 18:07 | vote | accept | Raven Dreamer | ||
| Dec 18, 2011 at 2:18 | answer | added | r2d2rigo | timeline score: 4 | |
| Dec 17, 2011 at 21:13 | comment | added | Raven Dreamer | @David For what it's worth, I'm doing windows development. | |
| Dec 17, 2011 at 21:04 | comment | added | David Gouveia | If it's okay with you, I'd like to ask about an additional detail concerning this subject. Even if it happens to be okay to use TitleStorage on the XBox and WP7, would there still be any reason to use it for Windows development only? I'm currently loading everything at runtime with regular I/O (for my own reasons, the content pipeline won't do) and haven't even looked into TitleStorage before. | |
| Dec 17, 2011 at 20:23 | history | tweeted | twitter.com/#!/StackGameDev/status/148136265458520064 | ||
| Dec 17, 2011 at 19:05 | history | asked | Raven Dreamer | CC BY-SA 3.0 |