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Nov 20, 2024 at 11:56 comment added phdex @DMGregory Thank you, I will change it in future
Nov 20, 2024 at 11:54 vote accept phdex
Nov 18, 2024 at 14:46 history edited Pikalek CC BY-SA 4.0
had a mix of ’ and ' quote marks - unified to the SE default of ', moved remote code into the question directly to prevent link rot, converted comments in code from Russian to English, removed excess line breaks in code, added markdown to code in text
Nov 14, 2024 at 13:27 answer added phdex timeline score: 4
Nov 14, 2024 at 13:23 comment added DMGregory You're changing rotation with Transform.rotation instead of Rigidbody.MoveRotation(). This rips the object out of the physics system and then puts it back in its new orientation, like a teleport, rather than rotating in-place. So that could cause the issue you're seeing. This can also happen if you're moving the platform with its Transform rather than its Rigidbody.
S Nov 14, 2024 at 13:00 review First questions
Nov 18, 2024 at 14:46
S Nov 14, 2024 at 13:00 history asked phdex CC BY-SA 4.0