Skip to main content
12 events
when toggle format what by license comment
Jan 10 at 20:15 comment added Questor DMGregory's idea is how I would do it... Generate a texture using the perlin noise, and then draw a single rect that uses that texture...
Jan 10 at 20:14 comment added Questor "have, but the performance increase is from 15 fps to 40, which is not a lot" that is about 2.5X faster.. Most people would consider that a major performance increase.
Jan 8 at 21:15 comment added Syntax Error12 Yes still the issue continues
Jan 8 at 19:54 comment added Kevin You would draw the data to a texture once, not every frame.
Jan 8 at 8:10 comment added Syntax Error12 I have, but the performance increase is from 15 fps to 40, which is not a lot. I am sure that the rendering process is the bottleneck.
Jan 7 at 21:45 comment added DMGregory Have you considered drawing this data to a texture, then just displaying the texture? GPUs are great at sampling textures from transformed coordinates efficiently in parallel.
Jan 7 at 20:09 history edited Syntax Error12 CC BY-SA 4.0
added 49 characters in body
Jan 7 at 20:07 history edited Syntax Error12 CC BY-SA 4.0
added 198 characters in body
Jan 7 at 20:03 history edited Syntax Error12 CC BY-SA 4.0
edited title
Jan 7 at 20:00 history edited Syntax Error12 CC BY-SA 4.0
added 155 characters in body
S Jan 7 at 19:58 review First questions
Jan 8 at 20:41
S Jan 7 at 19:58 history asked Syntax Error12 CC BY-SA 4.0