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Mar 15 at 23:57 comment added bbqribs @Pikalek I'm basically just using the BSP to cull faces, to speed up collisions. I then do a Moller Trumbore raycast on each of those faces, and if the distance of the ray upon collision is less than some threshold I disallow movement.
Mar 14 at 16:14 comment added Pikalek Can you edit to include more detail about how you're using the BSP for collisions? My experience with BSPs is that for any given point & heading, they quickly tell you what's in front what's behind & in what order. That pretty directly lends itself to ray collisions, but from your description it sounds more like you're using volume collisions. That can still work, but you might need to guide us through your calculations.
Mar 13 at 22:25 history edited bbqribs CC BY-SA 4.0
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Mar 13 at 22:03 history asked bbqribs CC BY-SA 4.0