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Although you have your answer, I ran into a similar problem.
I was able to draw a triangle onto the screen; but the pushed vertices were being ignored.
Solution for minemy situation was to bind the vaoVAO buffer before invoking draw and use.
Although you have your answer, I into similar problem.
Solution for mine was to bind the vao buffer before invoking draw and use
Solution for my situation was to bind the VAO buffer before invoking draw and use.