Timeline for Godot 4 chip-8 emulator not displaying font correctly
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 5 at 5:38 | answer | added | buzzbuzz20xx | timeline score: 0 | |
| Apr 4 at 13:50 | history | edited | Pikalek | CC BY-SA 4.0 | added information (hopefully) explaining how the chip-8 font data encodes the pixels for a given character |
| Apr 3 at 21:45 | comment | added | Yorik | Out of curiosity I poked around a little and I see some people saying there are 2 traditional offsets for fonts: x0 for small fonts; x50 for super chip- large font. I don't know enough about the topic to know how your emulator knows where the font is located, but I also saw a discussion where the programmer suggested it is arbitrary. Confusing. So if you are packing the small font into the expected large font area, the rows and columns might be off and there may not be enough data? | |
| Apr 3 at 16:07 | comment | added | Theraot | I don't know enough about this, but general advice: go step by step with the debugger and check it is doing what you expect (that it is getting on the correct branch of the code and has sane values, etc). | |
| Apr 3 at 14:53 | comment | added | DMGregory♦ | It might be a good idea to explain the logic of how this is supposed to work in a bit more detail, to help Godot experts who might not be experts in chip-8 get up to speed so they can answer your question. | |
| Apr 3 at 8:51 | history | asked | buzzbuzz20xx | CC BY-SA 4.0 |