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Jul 13 at 10:07 comment added pan @Job_September_2020 It is. I can't add another tag (limit appears to be 5). But my problem is irrelevant to the language used.
Jul 13 at 8:10 comment added Job_September_2020 Is it C language ? Can you add the "C" tag if this is C langue ?
Jul 13 at 6:07 history edited pan CC BY-SA 4.0
added 2067 characters in body
Jul 11 at 13:50 comment added DMGregory If you were guaranteed one input check between each update tick, that would make sense, but here you can have multiple update ticks after a single call to input(), so even if the key "should" have been pressed in both time intervals, you're not giving your game an opportunity to detect that. The logic is a little different for persistent state (like a mouse position, analog stick deflection, or held button) versus a discrete event (like a button press / release / tap), but again, we'd need to see your movement logic to give you specific guidance. It would help to use actual code, not psuedo.
Jul 11 at 11:45 history edited pan CC BY-SA 4.0
change misleading pseudocode
Jul 11 at 11:11 comment added pan @DMGregory For inputs I have counters. When the player presses a key, I increment the appropriate counter. Every iteration in the update loop decrements each counter (unless it was zero) after updating the state accordingly. Is that implementation wrong? Should I do it another way?
Jul 11 at 10:57 comment added DMGregory It looks to me like when the renderer takes a long time, you run multiple update_state() calls to "catch up". That means you should still be applying the right amount of movement: in 2 frames' worth of time, I get 2 moves. If that's not what you observe, you may be incorrectly clearing your input state between update calls, so held buttons get treated like they were not held for the second and subsequent updates in each frame. Try showing the code that actually translates the input state into movement for more specific troubleshooting of those parts.
S Jul 11 at 8:43 review First questions
Jul 15 at 8:30
S Jul 11 at 8:43 history asked pan CC BY-SA 4.0