Timeline for Is a shader easier or scripting easier in terms of creating a panel behind objects
Current License: CC BY-SA 4.0
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| Jul 22 at 9:48 | comment | added | DMGregory♦ | Sounds like you just need to write a better script. You'll need a C# script to relay information like size/position changes to the shader anyway, unless you bake this information into the sprites themselves, so I don't see how using a shader here helps you. A UI panel in a worldspace canvas would let you draw constant-width outlines around just the panel. We'd need to see your code to help you improve it further, along with a description of when the size/offsets should change — your code needs a way to know that, whether you've encoded it in an animation or something else. | |
| Jul 22 at 7:27 | history | edited | pockspocky | CC BY-SA 4.0 | added 237 characters in body |
| S Jul 22 at 7:25 | review | First questions | |||
| Jul 26 at 15:36 | |||||
| S Jul 22 at 7:25 | history | asked | pockspocky | CC BY-SA 4.0 |