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Jul 22 at 9:48 comment added DMGregory Sounds like you just need to write a better script. You'll need a C# script to relay information like size/position changes to the shader anyway, unless you bake this information into the sprites themselves, so I don't see how using a shader here helps you. A UI panel in a worldspace canvas would let you draw constant-width outlines around just the panel. We'd need to see your code to help you improve it further, along with a description of when the size/offsets should change — your code needs a way to know that, whether you've encoded it in an animation or something else.
Jul 22 at 7:27 history edited pockspocky CC BY-SA 4.0
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S Jul 22 at 7:25 review First questions
Jul 26 at 15:36
S Jul 22 at 7:25 history asked pockspocky CC BY-SA 4.0