Timeline for Can I swap out Farseer physics fixtures at runtime?
Current License: CC BY-SA 3.0
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| Jan 24, 2012 at 13:35 | comment | added | WilHall | That was my problem - making the sprite correspond to the body. I don't need the collision body to be 100% perfect, but at least for crouching and jumping I need it to match up enough where the player won't get hit somewhere that isn't within the sprite's bounds. I'm currently trying to create all bodies (disabled to start) and then disabling/enabling them when needed, modifying positions and velocities as needed. Ran into an issue, though, See the comments on @Nick Wiggm's answer | |
| Jan 24, 2012 at 13:26 | history | answered | jgallant | CC BY-SA 3.0 |