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May 21, 2021 at 23:00 history edited Pikalek CC BY-SA 4.0
updated project URL as codeplex is going offline soon, added markdown to code in text
Feb 3, 2012 at 18:15 history bounty awarded WilHall
Jan 30, 2012 at 16:44 vote accept WilHall
Jan 30, 2012 at 16:43 comment added WilHall I tried your suggestion with a newer, updated version of my above code - only disabling the body after accessing any attributes needed - and it worked. The updated code places the bodies in different collision groups. If I try the same thing without them, the error occurs. The IndexOutOfRangeException probably refers to the world's ContactList changing length because the bodies were colliding when disabled - where setting a different collision group on the body first appears to fix the problem.
Jan 30, 2012 at 4:36 comment added Suds Added a potential solution.
Jan 30, 2012 at 4:33 history edited Suds CC BY-SA 3.0
Added actual answer below EDIT tag
Jan 30, 2012 at 3:58 comment added David Gouveia I think World.Step() is a method from the Farseer Physics Engine, probably from this class.
Jan 30, 2012 at 3:39 history answered Suds CC BY-SA 3.0