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Aug 23, 2018 at 19:11 history edited Pikalek CC BY-SA 4.0
moved image to i.stack.imgur.com to prevent link rot
Jun 12, 2012 at 11:49 answer added knight666 timeline score: 2
Mar 9, 2012 at 0:33 comment added Mike Cluck When you say "start a new spritebatch" you don't mean you're making a new SpriteBatch instance, do you? Creating a new batch every time you draw something would slow down your game quite a bit.
Feb 4, 2012 at 21:00 comment added Nathan Reed I don't know enough about XNA to post a real answer, but this seems suspicious: "when I end a spriteBatch...it flattens the current RenderTarget and there is no longer any depth sorting". This shouldn't be happening if the sprites are actually being drawn into the depth buffer (I'm assuming that's what "layerDepth" does); changing depth-stencil state needn't clear the depth buffer. So it might be worth looking into whether there's a way to change that behavior.
Feb 4, 2012 at 20:29 history tweeted twitter.com/#!/StackGameDev/status/165894741261684736
Feb 4, 2012 at 18:17 history asked Steve CC BY-SA 3.0