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Feb 29, 2012 at 7:55 comment added CGGJE @Nicos Bolas: I don't think it is the standard procedure for pygame (and probably sdl in general). I know it's what you do with directx or openGL, but it seems necessary in pygame to only update the display for the modified zones.
Feb 29, 2012 at 3:45 comment added Nicol Bolas @muhuk: Maybe not, but it's a lot easier to do hidden surface elimination with a 3D renderer's depth buffer than in a purely 2D engine.
Feb 29, 2012 at 3:44 comment added Nicol Bolas @CGGJE: "I don't think redrawing every tile each frame is feasible..." Every game does that. It's standard procedure.
Feb 28, 2012 at 18:29 comment added muhuk I don't think this answers the question. Sure you can make an isometric game with a 3D engine. But you can't easily convert a tile based game into a 3D one.
Feb 25, 2012 at 14:51 comment added CGGJE I see your point. But I'm a real hobbyist, and even engines like panda3D look very hard to me, so I'd rather stick to my 2D api (pygame) and look for the best solution... I don't think redrawing every tile each frame is feasible... Thank you for your answer
Feb 25, 2012 at 14:42 history answered DeadMG CC BY-SA 3.0