Skip to main content
5 events
when toggle format what by license comment
Jan 6, 2016 at 13:02 comment added CoffeDeveloper Incidentally this is the same solution as in PC version of Minecraft :) +1 for fixed integer + float wich is in my opinion the best solution
Aug 10, 2010 at 12:46 comment added Colin Gislason These are all good points. I think it would be appropriate to recenter the coordinates every time a new set of squares is generated, as long as it is efficient enough.
Aug 10, 2010 at 8:28 comment added tenpn Also be aware not just of integer wrap-around but of inaccuracies of small floating point changes when the floating point number is high. Try this: float pos = 1000000000.0f; float nextPos = pos + 0.001f; float diff = nextPos - pos; On my machine, diff is 0.
Aug 9, 2010 at 21:26 comment added Jonathan Fischoff This problem can be circumvented by centering the world occasionally.
Aug 9, 2010 at 21:09 history answered small_duck CC BY-SA 2.5