Timeline for DX11 StreamOut to Vertex Buffer from GeometryShader, can't clear Buffer?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 26, 2013 at 23:41 | history | edited | user13213 | CC BY-SA 3.0 | corrected spelling |
| Mar 3, 2012 at 13:50 | vote | accept | CommunityBot | ||
| Mar 2, 2012 at 20:44 | comment | added | Nathan Reed | Yikes. Good to know. That definitely seems like a bug in D3D11, if that's what it's doing. | |
| Mar 2, 2012 at 10:38 | history | answered | user13213 | CC BY-SA 3.0 |